- Ability Charge
- Ability Cooldown
- Ability Icon String
- Ability Resource
- Absolute Value
- Add
- All Damage Heroes
- All Dead Players
- All Heroes
- All Living Players
- All Players
- All Players Not On Objective
- All Players On Objective
- All Support Heroes
- All Tank Heroes
- Allowed Heroes
- Altitude Of
- Ammo
- And
- Angle Between Vectors
- Angle Difference
- Append To Array
- Arccosine In Degrees
- Arccosine In Radians
- Arcsine In Degrees
- Arcsine In Radians
- Arctangent In Degrees
- Arctangent In Radians
- Array
- Array Contains
- Array Slice
- Assist Count
- Attacker
- Backward
- Button
- Char In String
- Closest Player To
- Compare
- Control Mode Scoring Percentage
- Control Mode Scoring Team
- Cosine From Degrees
- Cosine From Radians
- Count Of
- Cross Product
- Current Array Element
- Current Array Index
- Current Game Mode
- Current Map
- Custom Color
- Custom String
- Damage Modification Count
- Damage Over Time Count
- Direction From Angles
- Direction Towards
- Distance Between
- Divide
- Dot Product
- Down
- Empty Array
- Entity Count
- Entity Exists
- Evaluate Once
- Event Ability
- Event Damage
- Event Direction
- Event Healing
- Event Player
- Event Was Critical Hit
- Event Was Environment
- Event Was Health Pack
- Eye Position
- Facing Direction Of
- False
- Farthest Player From
- Filtered Array
- First Of
- Flag Position
- Forward
- Game Mode
- Global Variable
- Has Spawned
- Has Status
- Heal Over Time Count
- Healee
- Healer
- Healing Modification Count
- Health
- Health Of Type
- Hero
- Hero Being Duplicated
- Hero Icon String
- Hero Of
- Horizontal Angle From Direction
- Horizontal Angle Towards
- Horizontal Facing Angle Of
- Horizontal Speed Of
- Host Player
- Icon String
- If-Then-Else
- Index Of Array Value
- Index Of String Char
- Input Binding String
- Is Alive
- Is Assembling Heroes
- Is Between Rounds
- Is Button Held
- Is Communicating
- Is Communicating Any
- Is Communicating Any Emote
- Is Communicating Any Spray
- Is Communicating Any Voice line
- Is Control Mode Point Locked
- Is Crouching
- Is CTF Mode In Sudden Death
- Is Dead
- Is Dummy Bot
- Is Duplicating
- Is Firing Primary
- Is Firing Secondary
- Is Flag At Base
- Is Flag Being Carried
- Is Game In Progress
- Is Hero Being Played
- Is In Air
- Is In Alternate Form
- Is In Line of Sight
- Is In Setup
- Is In Spawn Room
- Is In View Angle
- Is Jumping
- Is Match Complete
- Is Meleeing
- Is Moving
- Is Objective Complete
- Is On Ground
- Is On Objective
- Is On Wall
- Is Portrait On Fire
- Is Reloading
- Is Standing
- Is Team On Defense
- Is Team On Offense
- Is True For All
- Is True For Any
- Is Using Ability 1
- Is Using Ability 2
- Is Using Ultimate
- Is Waiting For Players
- Last Assist ID
- Last Created Entity
- Last Created Health Pool
- Last Damage Modification ID
- Last Damage Over Time ID
- Last Heal Over Time ID
- Last Healing Modification ID
- Last Of
- Last Text ID
- Left
- Local Player
- Local Vector Of
- Magnitude Of
- Map
- Mapped Array
- Match Round
- Match Time
- Max
- Max Ammo
- Max Health
- Max Health of Type
- Min
- Modulo
- Multiply
- Nearest Walkable Position
- Normalize
- Normalized Health
- Not
- Null
- Number
- Number of Dead Players
- Number of Deaths
- Number of Eliminations
- Number of Final Blows
- Number of Heroes
- Number of Living Players
- Number of Players
- Number of Players On Objective
- Number of Slots
- Objective Index
- Objective Position
- Opposite Team Of
- Or
- Payload Position
- Payload Progress Percentage
- Player Carrying Flag
- Player Closest To Reticle
- Player Hero Stat
- Player Stat
- Player Variable
- Players In Slot
- Players in View Angle
- Players On Hero
- Players Within Radius
- Point Capture Percentage
- Position Of
- Raise To Power
- Random Integer
- Random Real
- Random Value In Array
- Randomized Array
- Ray Cast Hit Normal
- Ray Cast Hit Player
- Ray Cast Hit Position
- Remove From Array
- Right
- Round To Integer
- Score Of
- Server Load
- Server Load Average
- Server Load Peak
- Sine From Degrees
- Sine From Radians
- Slot Of
- Sorted Array
- Spawn Points
- Speed Of
- Speed Of In Direction
- Square Root
- String
- String Contains
- String Length
- String Replace
- String Slice
- String Split
- Subtract
- Tangent From Degrees
- Tangent From Radians
- Team Of
- Team Score
- Text Count
- Throttle Of
- Total Time Elapsed
- True
- Ultimate Charge Percent
- Up
- Update Every Frame
- Value In Array
- Vector
- Vector Towards
- Velocity Of
- Vertical Angle From Direction
- Vertical Angle Towards
- Vertical Facing Angle Of
- Vertical Speed Of
- Victim
- Weapon
- Workshop Setting Combo
- Workshop Setting Hero
- Workshop Setting Integer
- Workshop Setting Real
- Workshop Setting Toggle
- World Vector Of
- X Component Of
- Y Component Of
- Z Component Of
Values
Values are defined in both Conditions and Action definitions. For conditions you are typically comparing one value to another to see if they meet the condition.