Description
Creates HUD text visible to specific players at a specific location on the screen. This text will persist until destroyed. To obtain a reference to this text, use the Last Text ID value. This action will fail if too many text elements have been created.
Snippet
Create HUD Text(All Players(All Teams), Custom String(""), Null, Null, Left, 0, Color(White), Color(White), Color(White), Visible To And String, Default Visibility);Properties
Returns: Void Parameters: ==Visible To==, ==Header==, ==Subheader==, ==Text==, ==Location==, ==SORT ORDER==, ==Header Color==, ==Subheader Color==, ==Text Color==, ==Reevaluation==, ==Spectators==
==Visible To== Type: Player | Array (Player), Default: All Players One or more players who will see the hud text.
==Header== Type: Object, Default: String The text to be displayed (can be blank)
==Subheader== Type: Object, Default: Null The subheader text to be displayed (can be blank)
==Text== Type: Object, Default: Null The body text to be displayed (can be blank)
==Location== Type: HUD Position, Default: Left The location on the screen where the text will appear.
==SORT ORDER== Type: Float, Default: Number The sort order of the text relative to other text in the same location. A higher sort order will come after a lower sort order.
==Header Color== Type: Color, Default: Color The color of the header.
==Subheader Color== Type: Color, Default: Color The color of the subheader.
==Text Color== Type: Color, Default: Color The color of the text.
==Reevaluation== Type: HUD Reevaluation, Default: Visible To And String Specifies which of this action’s inputs will be continuously reevaluated.
==Spectators== Type: Spectator Visibility, Default: Default Visibility Whether spectators can see the text or not.