Description
Starts an instance of damage over time. This DoT will persist for the specified duration or until stopped by script. To obtain a reference to this DoT, use the Last Damage Over Time ID value.
Snippet
Start Damage Over Time(Event Player, Null, 0, 0);Properties
Returns: Void Parameters: ==Player==, ==Damager==, ==Duration==, ==Damage Per Second==
==Player== Type: Player | Array (Player), Default: Event Player One or more players who will receive the damage over time.
==Damager== Type: Player, Default: Null The player who will receive credit for the damage. A damager of null indicates no player will receive credit.
==Duration== Type: Float, Default: Number The duration of the damage over time in seconds. To have a dot that lasts until stopped by script, provide an arbitrarily long duration such as 9999.
==Damage Per Second== Type: Float, Default: Number The damage per second for the damage over time.