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Forcing Perks in Non-Supported Modes

⚙️

==In Overwatch, Perks are upgrades to heroes’ abilities that are unlocked throughout a match. This article provides documentation on how to force Perks for non-supported modes.==


==Content==

  1. Non-Supported Modes
  2. Forcing Perks
  3. Perk Functionality

==Non-Supported Modes==

==Non-Supported Modes== are defined as modes that do not include a ==“Enable Perks”== setting or the setting does absolutely nothing when enabled.

==Forcing Perks==

To force Perks for Non-Supported Modes, the ==“Enable Perks”== setting must be manually written in the ==General== mode settings:

settings
{
	modes
	{

		Stadium

		General
		{
			Enable Perks: On
		}
	}
}

==Perk Functionality==

Forcing Perks in a Non-Supported Mode does not guarantee that they will work properly. Below is a list of modes that have been checked for perk functionality:

Non-Supported Mode Perk Functionality Notes
Stadium ⚠️Partial Perk progress does not transfer between rounds.
Overwatch: Classic ❌None Perks show up in Hero Info but perk progress is not visible on the player's nameplate.
Winston's Beach Volleyball ✅Full Perk progress cannot be gained normally as the mode does not allow players to damage/heal.
Mirrorwatch ✅Full
Lúcioball ✅Full Perk progress cannot be gained normally as the mode does not allow players to damage/heal.
Junkenstein's Revenge ✅Full
> **==Definitions:==** > ==Full:== Perks are enabled, and players can gain perk progress (through normal damage/healing or Workshop damage/healing). > ==Partial:== Perks are enabled, but limited in functionality. > ==None:== Perks are enabled, but players cannot gain perk progress.

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