Description
Starts transforming (scaling and rotating) the throttle (directional input control) of a player or players. Cancels any existing start transforming throttle behavior.
Snippet
Start Transforming Throttle(Event Player, 0, 0, Vector(0, 0, 0));Properties
Returns: Void Parameters: ==Player==, ==X Axis Scalar==, ==Y Axis Scalar==, ==Relative Direction==
==Player== Type: Player | Array (Player), Default: Event Player The player or players whose throttle will be transformed.
==X Axis Scalar== Type: Float, Default: Number The player or players will have their throttle X axis (left to right) multiplied by this value before the throttle is rotated to its new relative direction. This value is evaluated continuously (meaning it updates every frame).
==Y Axis Scalar== Type: Float, Default: Number The player or players will have their throttle Y axis (front to back) multiplied by this value before the throttle is rotated to its new relative direction. This value is evaluated continuously (meaning it updates every frame).
==Relative Direction== Type: Direction, Default: Vector After the axis scalars are applied, the player or players will have their throttle transformed so that it is relative to this unit direction vector. For example, to make the throttle camera relative, provide the direction that the camera is facing. This value is evaluated continuously (meaning it updates every frame) and normalized internally.