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Big Message

Description

Displays a large message above the reticle that is visible to specific players.

Snippet

Big Message(All Players(All Teams), Custom String(""));

Properties

Returns: Void Parameters: ==Visible To==, ==Header==

==Visible To== Type: Player | Array (Player), Default: All Players One or more players who will see the message.

==Header== Type: Object, Default: String The message to be displayed.

Examples

	Big Message(Event Player, Custom String("{0} I am hero Tracer!", Hero Icon String(Hero(Tracer))));

In Big messages, you can use “{}” curly brackets to insert variables, icons, or strings.

Example 1

rule("Downed player message")
{
	event
	{
		Ongoing - Each Player;
		All;
		All;
	}
conditions
{
	Is Dead(Event Player) == True;
}

actions
{
	Big Message(All Players(All Teams), Custom String("{0} Is downed!", Event Player));
}

}

This is for if a player dies, it tracks the event player and uses their battle tag as part of the big message. but only activating when “Is Dead” is true.

Example 2

rule("Welcome to the server!")
{
	event
	{
		Ongoing - Each Player;
		All;
		All;
	}
conditions
{
	Has Spawned(Event Player) == True;
}

actions
{
	Big Message(Event Player, Custom String("{0} Welcome to the server!", Hero Icon String(Hero Of(Event Player))));
	Wait(4, Ignore Condition);
	Big Message(Event Player, Custom String("You have {0} Ammo and {1} Health", Ammo(Event Player, 0), Health(Event Player)));
}

}

This example is to show that you can use some basic syntax in your string, as well as introduce the end user the moment they spawn. Things to remember: Has Spawned, Hero Icon String, Ammo, Health

Example 3

	rule("Rule 1")
{
	event
	{
		Ongoing - Global;
	}
actions
{
	If(Global.A == Global.B);
		Big Message(Host Player, Custom String("Message Active! {0}", Server Load));
}

}

In this example, this is to show that the user can use big message for debugging, though less common as Small message for this purpose. useful things to remember: Global Variable, Server Load

Trivia

  • Only displayable for 4 seconds. Not modifiable.
  • Small message
  • Custom String
  • Create HUD Text
  • Create In-World Text
  • Icon

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