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Is In Line of Sight

Start pos, End pos, Barriers

Description

Whether two positions have line of sight with each other.

Snippet

Is In Line of Sight(Vector(0, 0, 0), Vector(0, 0, 0), Barriers DO NOT BLOCK LOS);

Properties

Returns: Boolean Parameters: ==Start Pos==, ==End Pos==, ==Barriers==

==Start Pos== Type: Position | Player, Default: Vector The start position for the line-of-sight check. If a player is provided, a position 2 meters above the player’s feet is used.

==End Pos== Type: Position | Player, Default: Vector The end position for the line-of-sight check. If a player is provided, a position 2 meters above the player’s feet is used.

==Barriers== Type: BarrierLos, Default: Barriers DO NOT BLOCK LOS Defines how barriers affect line of sight. When considering whether a barrier belongs to an enemy, the allegiance of the player provided to start pos (if any) is used.

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