Description
Whether two positions have line of sight with each other.
Snippet
Is In Line of Sight(Vector(0, 0, 0), Vector(0, 0, 0), Barriers DO NOT BLOCK LOS);Properties
Returns: Boolean Parameters: ==Start Pos==, ==End Pos==, ==Barriers==
==Start Pos== Type: Position | Player, Default: Vector The start position for the line-of-sight check. If a player is provided, a position 2 meters above the player’s feet is used.
==End Pos== Type: Position | Player, Default: Vector The end position for the line-of-sight check. If a player is provided, a position 2 meters above the player’s feet is used.
==Barriers== Type: BarrierLos, Default: Barriers DO NOT BLOCK LOS Defines how barriers affect line of sight. When considering whether a barrier belongs to an enemy, the allegiance of the player provided to start pos (if any) is used.