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Start Facing

Player, Direction, Turn rate, Relative, Reevaluation

Description

Starts turning one or more players to face the specified direction.

Snippet

Start Facing(Event Player, Vector(0, 0, 0), 0, To World, Direction And Turn Rate);

Properties

Returns: Void Parameters: ==Player==, ==Direction==, ==Turn Rate==, ==Relative==, ==Reevaluation==

==Player== Type: Player | Array (Player), Default: Event Player The player or players who will start turning.

==Direction== Type: Direction, Default: Vector The unit direction in which the player or players will eventually face. This value is normalized internally.

==Turn Rate== Type: Float, Default: Number The turn rate in degrees per second.

==Relative== Type: Relativity, Default: To World Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.

==Reevaluation== Type: Facing Reevaluation, Default: Direction And Turn Rate Specifies which of this action’s inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.

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