Description
Starts turning one or more players to face the specified direction.
Snippet
Start Facing(Event Player, Vector(0, 0, 0), 0, To World, Direction And Turn Rate);Properties
Returns: Void Parameters: ==Player==, ==Direction==, ==Turn Rate==, ==Relative==, ==Reevaluation==
==Player== Type: Player | Array (Player), Default: Event Player The player or players who will start turning.
==Direction== Type: Direction, Default: Vector The unit direction in which the player or players will eventually face. This value is normalized internally.
==Turn Rate== Type: Float, Default: Number The turn rate in degrees per second.
==Relative== Type: Relativity, Default: To World Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.
==Reevaluation== Type: Facing Reevaluation, Default: Direction And Turn Rate Specifies which of this action’s inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.