Description
Creates an in-world projectile effect entity. This effect entity will persist until destroyed. To obtain a reference to this entity, use the Last Created Entity value. This action will fail if too many entities have been created.
Snippet
Create Projectile Effect(All Players(All Teams), Orb Projectile, Null, Event Player, Vector(0, 0, 0), 0, Visible To Position Direction and Size);Properties
Returns: Void Parameters: ==Visible To==, ==Projectile Type==, ==Friendly To==, ==Position==, ==Direction==, ==Oversize==, ==Reevaluation==
==Visible To== Type: Player | Array (Player), Default: All Players One or more players who will be able to see the effect.
==Projectile Type== Type: Projectile Effect, Default: Orb Projectile Type of projectile to be created. New options can be added to this list by enabling the Projectiles Workshop Extension.
==Friendly To== Type: Player, Default: Null One or more players who the projectile will appear friendly to.
==Position== Type: Position, Default: Event Player The position of the effect.
==Direction== Type: Direction, Default: Vector The facing direction of the effect.
==Oversize== Type: Float, Default: Number A 0 to 1 range for how oversized the projectile should be, 0 being the default size, 1 being the maximum allowed size. The maximum allowed size is different for each projectile type.
==Reevaluation== Type: [Projectile Effect Reevaluation](/wiki/articles/projectile effect reevaluation), Default: Visible To Position Direction and Size Specifies which of this action’s inputs will be continuously reevaluated. The effect will keep asking for and using new values from reevaluated inputs.