Description
Defines minimum and maximum movement input values for one or more players, possibly forcing or preventing movement.
Snippet
Start Forcing Throttle(Event Player, 0, 0, 0, 0, 0, 0);Properties
Returns: Void Parameters: ==Player==, ==Min Forward==, ==Max Forward==, ==Min Backward==, ==Max Backward==, ==Min Sideways==, ==Max Sideways==
==Player== Type: Player | Array (Player), Default: Event Player The player or players whose movement will be forced or limited.
==Min Forward== Type: Float, Default: Number Sets the minimum run forward amount. 0 allows the player or players to stop while 1 forces full forward movement.
==Max Forward== Type: Float, Default: Number Sets the maximum run forward amount. 0 prevents the player or players from moving forward while 1 allows full forward movement.
==Min Backward== Type: Float, Default: Number Sets the minimum run backward amount. 0 allows the player or players to stop while 1 forces full backward movement.
==Max Backward== Type: Float, Default: Number Sets the maximum run backward amount. 0 prevents the player or players from moving backward while 1 allows full backward movement.
==Min Sideways== Type: Float, Default: Number Sets the minimum run sideways amount. 0 allows the player or players to stop while 1 forces full sideways movement.
==Max Sideways== Type: Float, Default: Number Sets the maximum run sideways amount. 0 prevents the player or players from moving Sideways while 1 allows full sideways movement.