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Is In View Angle

Description

Whether a location is within view of a player.

Unaffected by map geometry/line of sight. The angle is calculated from the players feet and not their eye position. Equivalent code using Angle Between Vectors:

Angle Between Vectors==(== Direction Towards (Position Of (PLAYER), LOCATION), Facing Direction Of (PLAYER)==)== <= VIEW ANGLE

Snippet

Is In View Angle(Event Player, Vector(0, 0, 0), 0);

Properties

Returns: Boolean Parameters: ==Player==, ==Location==, ==View Angle==

==Player== Type: Player, Default: Event Player The player whose view to use for the check.

==Location== Type: Position, Default: Vector The location to test if it’s within view.

==View Angle== Type: Float, Default: Number The view angle to compare against in degrees.

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