Description
Whether a location is within view of a player.
Unaffected by map geometry/line of sight.
The angle is calculated from the players feet and not their eye position.
Equivalent code using Angle Between Vectors:
Angle Between Vectors==(== Direction Towards (Position Of (PLAYER), LOCATION), Facing Direction Of (PLAYER)==)== <= VIEW ANGLE
Snippet
Is In View Angle(Event Player, Vector(0, 0, 0), 0);Properties
Returns: Boolean Parameters: ==Player==, ==Location==, ==View Angle==
==Player== Type: Player, Default: Event Player The player whose view to use for the check.
==Location== Type: Position, Default: Vector The location to test if it’s within view.
==View Angle== Type: Float, Default: Number The view angle to compare against in degrees.