Description
Applies a status to one or more players. This status will remain in effect for the specified duration or until it is cleared by the Clear Status action.
Snippet
Set Status(Event Player, Null, Hacked, 0);Properties
Returns: Void Parameters: ==Player==, ==Assister==, ==Status==, ==Duration==
==Player== Type: Player | Array (Player), Default: Event Player The player or players to whom the status will be applied.
==Assister== Type: Player, Default: Null Specifies a player to be awarded assist credit should the affected player or players be killed while the status is in effect. An assister of null indicates no player will receive credit.
==Status== Type: Status, Default: Hacked The status to be applied to the player or players. These behave similarly to statuses applied from hero abilities.
==Duration== Type: Float, Default: Number The duration of the status in seconds. To have a status that lasts until a clear status action is executed, provide an arbitrarily long duration such as 9999.