Description
Sets or adds to the throttle (directional input control) of a player or players such that they begin moving in a particular direction. Any previous throttle in direction is cancelled.
Snippet
Start Throttle In Direction(Event Player, Vector(0, 0, 0), 0, To World, Replace Existing Throttle, Direction And Magnitude);Properties
Returns: Void Parameters: ==Player==, ==Direction==, ==Magnitude==, ==Relative==, ==Behavior==, ==Reevaluation==
==Player== Type: Player | Array (Player), Default: Event Player The player or players whose throttle will be set or added to.
==Direction== Type: Direction, Default: Vector The unit direction in which the throttle will be set or added to. This value is normalized internally.
==Magnitude== Type: Float, Default: Number The amount of throttle (or change to throttle). A value of 1 denotes full throttle.
==Relative== Type: Relativity, Default: To World Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.
==Behavior== Type: Throttle, Default: Replace Existing Throttle Specifies whether preexisting throttle is replaced or added to.
==Reevaluation== Type: ThrottleReeval, Default: Direction And Magnitude Specifies which of this action’s inputs will be continuously reevaluated. This aciton will keep asking for and using new values from reevaluated inputs.