Description
The player hit by the ray cast (or null if no player is hit). Ray casts ignore players with “Phased Out” status.
==For a more in-depth guide on ray casts, check out Ray casts and You==
Snippet
Ray Cast Hit Player(Vector(0, 0, 0), Vector(0, 0, 0), All Players(All Teams), Event Player, True);Properties
Returns: Player Parameters: ==Start Pos==, ==End Pos==, ==Players To Include==, ==Players To Exclude==, ==Include Player Owned Objects==
==Start Pos== Type: Position, Default: Vector The start position for the ray cast. If a player is provided, a position 2 meters above the player’s feet is used.
==End Pos== Type: Position, Default: Vector The end position for the ray cast. If a player is provided, a position 2 meters above the player’s feet is used.
==Players To Include== Type: Array (Player), Default: All Players Which players can be hit by this ray cast.
==Players To Exclude== Type: Array (Player), Default: Event Player Which players cannot be hit by this ray cast. This list takes precedence over players to include.
==Include Player Owned Objects== Type: Boolean, Default: True Whether player-owned objects (such as barriers or turrets) should be included in the ray cast.