Description
Creates Progress Bar In-World text visible to the specific players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the Last Text ID Value. This action will fail if too many text elements have been created.
Snippet
Create Progress Bar In-World Text(All Players(All Teams), 0, Custom String(""), Event Player, 0, Clip Against Surfaces, Color(White), Color(White), Visible To Values and Color, Default Visibility);Properties
Returns: Void Parameters: ==Visible To==, ==Value==, ==Text==, ==Position==, ==Scale==, ==Clipping==, ==Progress Bar Color==, ==Text Color==, ==Reevaluation==, ==Non-Team Spectators==
==Visible To== Type: Player | Array (Player), Default: All Players One or more Players who will see the Progress Bar HUD text.
==Value== Type: Float, Default: 0 The value of the progress bar to be displayed as a percentage from 0 to 100.
==Text== Type: Object, Default: Custom String(“”) The text to be displayed (can be blank)
==Position== Type: Position, Default: Event Player The text’s position. If this value is a player, then the text will appear above the player’s head. Otherwise, the value is interpreted as a position in the world.
==Scale== Type: Float, Default: Number The text’s scale.
==Clipping== Type: Clip, Default: Clip Against Surfaces Specifies whether the text can be seen through walls or is instead clipped.
==Progress Bar Color== Type: Color, Default: Color The color of the Progress Bar text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.
==Text Color== Type: Color, Default: Color The color of the text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.
==Reevaluation== Type: HUD Reevaluation, Default: Visible To Values and Color Specifies which of this Action’s Inputs will be continuously reevaluated. The text will keep asking for and using new Values from reevaluated Inputs.
==Non-Team Spectators== Type: Spectator Visibility, Default: Default Visibility Whether non-team spectators can see the text or not.