---
title: "Create Progress Bar In-World Text"
---

> Documentation Index
> Fetch the complete documentation index at: https://wiki.wrightkit.dev/llms.txt
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# Create Progress Bar In-World Text

## Description

Creates Progress Bar In-World text visible to the specific players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the [Last Text ID](/values/last-text-id/) Value. This action will fail if too many text elements have been created.

## Snippet

```
Create Progress Bar In-World Text(All Players(All Teams), 0, Custom String(""), Event Player, 0, Clip Against Surfaces, Color(White), Color(White), Visible To Values and Color, Default Visibility);
```

## Properties

**Returns**: _<span style="color: #c678dd">Void</span>_
**Parameters**: ==_Visible To_==, ==_Value_==, ==_Text_==, ==_Position_==, ==_Scale_==, ==_Clipping_==, ==_Progress Bar Color_==, ==_Text Color_==, ==_Reevaluation_==, ==_Non-Team Spectators_==

> ==**Visible To**==
> _Type: **[Player](/constants/player/)** | **Array** (**Player**), Default: **[All Players](/values/all-players/)**_
> One or more Players who will see the Progress Bar HUD text.

> ==**Value**==
> _Type: **Float**, Default: **0**_
> The value of the progress bar to be displayed as a percentage from 0 to 100.

> ==**Text**==
> _Type: **Object**, Default: **Custom String("")**_
> The text to be displayed (can be blank)

> ==**Position**==
> _Type: **Position**, Default: **[Event Player](/values/event-player/)**_
> The text's position. If this value is a player, then the text will appear above the player's head. Otherwise, the value is interpreted as a position in the world.

> ==**Scale**==
> _Type: **Float**, Default: **[Number](/values/number/)**_
> The text's scale.

> ==**Clipping**==
> _Type: **[Clip](/constants/clip/)**, Default: **Clip Against Surfaces**_
> Specifies whether the text can be seen through walls or is instead clipped.

> ==**Progress Bar Color**==
> _Type: **[Color](/constants/color/)**, Default: **Color**_
> The color of the Progress Bar text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.

> ==**Text Color**==
> _Type: **[Color](/constants/color/)**, Default: **Color**_
> The color of the text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.

> ==**Reevaluation**==
> _Type: **[HUD Reevaluation](/constants/hud-reevaluation/)**, Default: **Visible To Values and Color**_
> Specifies which of this Action's Inputs will be continuously reevaluated. The text will keep asking for and using new Values from reevaluated Inputs.

> ==**Non-Team Spectators**==
> _Type: **[Spectator Visibility](/constants/spectator-visibility/)**, Default: **Default Visibility**_
> Whether non-team spectators can see the text or not.

Source: https://wiki.wrightkit.dev/actions/create-progress-bar-inworld-text/index.mdx
