Description
Starts accelerating one or more players in a specified direction.
Snippet
Start Accelerating(Event Player, Vector(0, 0, 0), 0, 0, To World, Direction, Rate, And Max Speed);Properties
Returns: Void Parameters: ==Player==, ==Direction==, ==Rate==, ==Max Speed==, ==Relative==, ==Reevaluation==
==Player== Type: Player | Array (Player), Default: Event Player The player or players that will begin accelerating.
==Direction== Type: Direction, Default: Vector The unit direction in which the acceleration will be applied. This value is normalized internally.
==Rate== Type: Float, Default: Number The rate of acceleration in meters per second squared. This value may need to be quite high in order to overcome gravity and/or surface friction.
==Max Speed== Type: Float, Default: Number The speed at which acceleration will stop for the player or players. It may not be possible to reach this speed due to gravity and/or surface friction.
==Relative== Type: Relativity, Default: To World Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.
==Reevaluation== Type: Acceleration Reevaluation, Default: Direction, Rate, And Max Speed Specifies which of this action’s inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Trivia
This action has properties that may not appear intuitive:
- Speed in a horizontal direction is capped to maximum walking speed of the Player (5.5m/s by default for most heroes).
- The speed at which acceleration stops is not equal to
Max Speedbut is equal toMax Speed^2 - Rate/62.5. - Speed at which acceleration stops is measured as the speed in the direction of acceleration.