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Create In-World Text

Description

Creates in-world text visible to specific players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the Last Text Id value. This action will fail if too many text elements have been created.

Snippet

Create In-World Text(All Players(All Teams), Custom String(""), Vector(0, 0, 0), 1, Clip Against Surfaces, Visible To Position And String, Color(White), Default Visibility);

Properties

Returns: Void Parameters: ==Visible To==, ==Header==, ==Position==, ==Scale==, ==Clipping==, ==Reevaluation==, ==Text Color==, ==Spectators==

==Visible To== Type: Player | Array (Player), Default: All Players One or more players who will see the in-world text.

==Header== Type: Object, Default: String The text to be displayed.

==Position== Type: Position, Default: Vector The text’s position. If this value is a player, then the text will appear above the player’s head. Otherwise, the value is interpreted as a position in the world.

==Scale== Type: Float, Default: Number (1) The text’s scale.

==Clipping== Type: Clip, Default: Clip Against Surfaces Specifies whether the text can be seen through walls or is instead clipped.

==Reevaluation== Type: In-World Text Reevaluation, Default: Visible To Position And String Specifies which of this action’s inputs will be continuously reevaluated. The text will keep asking for and using new values from reevaluated inputs.

==Text Color== Type: Color, Default: Color Specifies the color of the in-world text to use.

==Spectators== Type: Spectator Visibility, Default: Default Visibility Whether spectators can see the text or not.

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