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Apply Impulse

Description

Applies an instantaneous change in velocity to the movement of one or more players.

Snippet

Apply Impulse(Event Player, Vector(0, 0, 0), 0, To World, Cancel Contrary Motion);

Properties

Returns: Void Parameters: ==Player==, ==Direction==, ==Speed==, ==Relative==, ==Motion==

==Player== Type: Player | Array (Player), Default: Event Player The player or players whose velocity will be changed.

==Direction== Type: Direction, Default: Vector The unit direction in which the impulse will be applied. This value is normalized internally.

==Speed== Type: Float, Default: Number The magnitude of the change to the velocities of the player or players.

==Relative== Type: Relativity, Default: To World Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.

==Motion== Type: Impulse, Default: Cancel Contrary Motion Specifies whether existing velocity that is counter to direction should first be cancelled out before applying the impulse.

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