Description
Sets the damage received of one or more players to a percentage of their raw damage received.
Snippet
Set Damage Received(Event Player, 0);Properties
Returns: Void Parameters: ==Player==, ==Damage Received Percent==
==Player== Type: Player | Array (Player), Default: Event Player The player or players whose damage received will be set.
==Damage Received Percent== Type: Float, Default: Number The percentage of raw damage received to which the player or players will set their damage received.