Description
Starts modifying how much healing one or more receivers will receive from one or more healers. A reference to this healing modification can be obtained from the Last Healing Modification ID value. This action will fail if too many healing modifications have been started.
Notes
A maximum of 64 healing modifications can be active at once.
Snippet
Start Healing Modification(Event Player, All Players(All Teams), 0, Receivers, Healers, And Healing Percent);Properties
Returns: Void Parameters: ==Receivers==, ==Healers==, ==Healing Percent==, ==Reevaluation==
==Receivers== Type: Player | Array (Player), Default: Event Player The player or players whose incoming healing will be modified (when healed by the healers).
==Healers== Type: Player | Array (Player), Default: All Players The player or players whose outgoing healing will be modified (when healing the receivers).
==Healing Percent== Type: Float, Default: Number The percentage of healing that will apply to receivers when healed by healers.
==Reevaluation== Type: HealingReeval, Default: Receivers, Healers, And Healing Percent Specifies which of this action’s inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.