Data compiled by @pluzorminuz for their Improved Nade Tool.
Original spreadsheet available at this link. Data last updated 2023-12-27.
Table of Contents
Projectiles Affected By Gravity
| Hero | Ability | g | v_0 | delta* | cast_time | proj_radius_world |
|---|---|---|---|---|---|---|
| Biotic Grenade | -9.84 | 30 | 0 | 0 | 0 | |
| Jagged Blade | -8.5 | 35 | 0.02 | 0 | 0 | |
| Frag Launcher | -12.35 | 25 | 0.075 | 0 | 0.1 | |
| Concussion Mine | -20.3 | 25 | 0.09 | 0.136 | 0.2 | |
| Steel Trap | -20.2 | 10 | 0.095 | 0 | 0.3 | |
| Biotic Launcher | -20.1 | 60 | 0.007 | 0 | 0 | |
| Immortaility Field | -20.1 | 60 | 0.007 | 0 | 0.015 | |
| A-36 Tactical Grenade | -9.75 | 40 | 0 | 0 | 0.1 | |
| Energy Javelin | -7.5 | 70 | 0 | 0.304 | 0.05 | |
| Protective Barrier (old) | -9.84 | 25 | 0 | 0.128 | 0.01 | |
| Particle Cannon | -9.84 | 25 | 0.1 | 0 | 0 | |
| Graviton Surge | -9.84 | 25 | 0.1 | 0 | 0 | |
| Translocator (old) | -20.2 | 25 | 0.09 | 0.096 | 0.1 | |
| Dynamite | -8.03 | 25 | 0.07 | 0.14 | 0.1 | |
| Pulse Bomb | -30.8 | 15 | 0.19 | 0.144 | 0 | |
| Flashbang | -12 | 25 | 0.025 | 0 | 0 | |
| Flashbang (old) | -9.84 | 30 | 0 | 0 | 0 | |
| Tumbleweed | -10 | 4.2 | 0.577 | 0 | non-zero | |
| Blizzard | -9.9 | 20 | 0.09 | 0.484 | 0 | |
| Rivet Gun | -9.81 | 70 | 0.015 | 0 | 0 | |
| Molten Core | -30.05 | 40 | 0 | 0 | 0.1 | |
| Deploy Turret | -20 | 17 | 0 | 0.048 | 0.35 | |
| Storm Bow (max charge) | -9.82 | 110 | 0 | 0 | 0 | |
| Storm Arrows | -9.82 | 110 | 0 | 0 | 0 | |
| Hyperspheres | -5.95 | 49.7 | 0 | 0 | 0.1 | |
| Accretion | -18.35 | 37.4 | 0.1 | 0.64 | 0.3 | |
| Ravenous Vortex | -9.75 | 30 | 0 | 0.496 | 0 | |
| Venom Mine | -9.84 | 20 | 0 | 0.192 | 0.201 | |
| Supercharger (old) | nope | - | - | - | 0.5 | |
| Minefield | really? | - | - | - | 0.23 |
Projectiles Unaffected By Gravity (WIP)
| Hero | Ability | g | v_0 | delta* | cast_time | proj_radius_world |
|---|---|---|---|---|---|---|
| Biotic Rifie (primary fire) | 0 | |||||
| Sleep Dart | 0 | |||||
| Configuration: Tank | 0 | |||||
| Whip Shot | 0 | |||||
| Micro Missiles | 0 | |||||
| Light Gun | 0 | |||||
| Shuriken | 0 | |||||
| Arrows | 0 | |||||
| Hand Cannon | 0 | |||||
| Tri-Shot | 0 | |||||
| Scrap Gun (all) | 0 | |||||
| Sonic Amplifier | 0 | |||||
| Endothermic Blaster (primary) | 0 | |||||
| Endothermic Blaster (secondary) | 0 | |||||
| Caduceus Blaster | 0 | |||||
| Rocket Launcher | 0 | |||||
| Concussion Blast | 0 | |||||
| Barrage | 0 | |||||
| Fire Strike | 0 | |||||
| Helix Rocket | 0 | |||||
| Photon Projector (secondary) | 0 | |||||
| Orbs of Destruction | 0 |
\*Delta represents the magnitude of the upwards vector which is added to certain projectiles' launch direction to determine the final projectile launch direction.  [An interactive demo](https://www.geogebra.org/calculator/hfegevjy) by pluzorminuz which showcases how this works is available.