Description
Causes a Player or Players to stop colliding with the environment (walls, ceilings, certain objects, etc.)
Snippet
Disable Movement Collision With Environment(Event Player, false);Properties
Returns: Void Parameters: ==Player==, ==Include Floors==
==Player== Type: Player | Array (Player), Default: Event Player The Player or Players whose movement collision is affected.
==Include Floors== Type: Boolean, Default: false If True, collision with the floors is also disabled.