Description
Stops an in-progress chase of a player variable, leaving it at its current value.
Snippet
Stop Chasing Player Variable(Event Player, variableName);Properties
Returns: Void Parameters: ==Player==, ==Variable==
==Player== Type: Player | Array (Player), Default: Event Player The player whose variable will stop changing. If multiple players are provided, each of their variables will stop changing.
==Variable== Type: Player Variable, Default: A Specifies which of the player’s variables to stop modifying.