---
title: "Stop Chasing Player Variable"
description: "Player, Variable"
---

> Documentation Index
> Fetch the complete documentation index at: https://wiki.wrightkit.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Stop Chasing Player Variable

## Description

Stops an in-progress chase of a player variable, leaving it at its current value.

## Snippet

```
Stop Chasing Player Variable(Event Player, variableName);
```

## Properties

**Returns**: _<span style="color: #c678dd">Void</span>_
**Parameters**: ==_Player_==, ==_Variable_==

> ==**Player**==
> _Type: **[Player](/constants/player/)** | **Array** (**Player**), Default: **[Event Player](/values/event-player/)**_
> The player whose variable will stop changing. If multiple players are provided, each of their variables will stop changing.

> ==**Variable**==
> _Type: **Player Variable**, Default: **A**_
> Specifies which of the player's variables to stop modifying.

Source: https://wiki.wrightkit.dev/actions/stop-chasing-player-variable/index.mdx
