---
title: "Status"
---

> Documentation Index
> Fetch the complete documentation index at: https://wiki.wrightkit.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Status

## Description
Used in [Set Status](/actions/set-status/), [Clear Status](/actions/clear-status/) and [Has Status](/values/has-status/). A status that is applied to a player and can be positive (Invincible), negative (Hacked) or purely visual (Burning). These behave similarly to statuses applied from hero abilities.

## Options
- **Asleep**
  - The player cannot move, aim, or use weapons or abilities. For example, Ana's sleep dart causes this status.
- **Burning**
  - The player is burning. For example, Ashe's dynamite causes this status.
- **Frozen**
  - The player cannot move, aim, or use weapons or abilities. For example, Mei's endothermic blaster causes this status.
- **Hacked**
  - The player is unable to use abilities or ultimate abilities. Weapon attacks are unaffected. For example, Sombra can cause this status.
- **Invincible**
  - The player does not take damage.
- **Knocked Down**
  - The player cannot move, aim, or use weapons or abilities. For example, Reinhardt's Earthshatter causes this status.
- **Phased Out**
  - The player passes through other players and avoids all enemy attacks. For example, Reaper's wraith form causes this status.
- **Rooted**
  - The player cannot move unless moved by another player or object. Aiming is unaffected.
- **Stunned**
  - The player cannot move, aim, or use weapons or abilities. For example, Cassidy's Flashbang causes this status.
- **Unkillable**
  - The player's health will not drop below 1.

Source: https://wiki.wrightkit.dev/constants/status/index.mdx
