---
title: "Line of Sight Check"
---

> Documentation Index
> Fetch the complete documentation index at: https://wiki.wrightkit.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Line of Sight Check

## Description
Used in [Players Within Radius](/values/players-within-radius/). Specifies whether and how a player must pass a line-of-sight check to be included in the resulting array.

## Options
- **Off**
  - Line of sight is never blocked, allowing results through walls.
- **Surfaces**
  - Line of sight is blocked by ceilings, walls, floors, platforms, and any fixed object that blocks projectiles.
- **Surfaces And All Barriers**
  - Line of sight is blocked by ceilings, walls, floors, platforms, any fixed object that blocks projectiles, and all barriers.
- **Surfaces And Enemy Barriers**
  - Line of sight is blocked by ceilings, walls, floors, platforms, any fixed object that blocks projectiles, and barriers created by the enemy team.

Source: https://wiki.wrightkit.dev/constants/line-of-sight-check/index.mdx
