---
title: "Chase Player Variable At Rate"
---

> Documentation Index
> Fetch the complete documentation index at: https://wiki.wrightkit.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Chase Player Variable At Rate

## Description

Gradually modifies the value of a [Player Variable](/values/player-variable/) at a specific rate. (A player variable is a variable that belongs to a specific player.)

## Snippet

```
Chase Player Variable At Rate(Event Player, variableName, 0, 1, Destination And Rate);
```

## Properties

**Returns**: _<span style="color: #c678dd">Void</span>_
**Parameters**: ==_Player_==, ==_Variable_==, ==_Destination_==, ==_Rate_==, ==_Reevaluation_==

> ==**Player**==
> _Type: **[Player](/constants/player/)** | **Array** (**Player**), Default: **[Event Player](/values/event-player/)**_
> The player whose variable will gradually change. If multiple players are provided, each of their variables will change independently.

> ==**Variable**==
> _Type: **Player Variable**, Default: **A**_
> Specifies which of the player's variables to modify gradually.

> ==**Destination**==
> _Type: **Float** | **Vector**, Default: **[Number](/values/number/)**_
> The value that the player variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.

> ==**Rate**==
> _Type: **Float**, Default: **Number (1)**_
> The amount of change that will happen to the variable's value each second.

> ==**Reevaluation**==
> _Type: **[Chase Reevaluation](/wiki/articles/chase reevaluation)**, Default: **Destination And Rate**_
> Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.

Source: https://wiki.wrightkit.dev/actions/chase-player-variable-at-rate/index.mdx
